2024. 7. 10. 10:14 godot c#

 

 

 

신호

child_entered_tree
child_exiting_tree 
child_order_changed 
ready 
renamed 
replacing_by 
tree_entered 
tree_exited 
tree_exiting 

 

열거형

ProcessMode
ProcessThreadGroup
ProcessThreadMessages
DuplicateFlags
InternalMode
상수
NOTIFICATION_ENTER_TREE 
NOTIFICATION_EXIT_TREE 
NOTIFICATION_MOVED_IN_PARENT 
NOTIFICATION_READY 
NOTIFICATION_PAUSED 
NOTIFICATION_UNPAUSED
NOTIFICATION_PHYSICS_PROCESS 
NOTIFICATION_PROCESS 
NOTIFICATION_PARENTED 
NOTIFICATION_UNPARENTED
NOTIFICATION_SCENE_INSTANTIATED 
NOTIFICATION_DRAG_BEGIN 
NOTIFICATION_DRAG_END 
NOTIFICATION_PATH_RENAMED 
NOTIFICATION_CHILD_ORDER_CHANGED 
NOTIFICATION_INTERNAL_PROCESS 
NOTIFICATION_INTERNAL_PHYSICS_PROCESS 
NOTIFICATION_POST_ENTER_TREE 
NOTIFICATION_DISABLED 
NOTIFICATION_ENABLED 
NOTIFICATION_EDITOR_PRE_SAVE 
NOTIFICATION_EDITOR_POST_SAVE 
NOTIFICATION_WM_MOUSE_ENTER 
NOTIFICATION_WM_MOUSE_EXIT 
NOTIFICATION_WM_WINDOW_FOCUS_IN 
NOTIFICATION_WM_WINDOW_FOCUS_OUT 
NOTIFICATION_WM_CLOSE_REQUEST 
NOTIFICATION_WM_GO_BACK_REQUEST 
NOTIFICATION_WM_SIZE_CHANGED 
NOTIFICATION_WM_DPI_CHANGE 
NOTIFICATION_VP_MOUSE_ENTER 
NOTIFICATION_VP_MOUSE_EXIT 
NOTIFICATION_OS_MEMORY_WARNING 
NOTIFICATION_TRANSLATION_CHANGED 
NOTIFICATION_WM_ABOUT 
NOTIFICATION_CRASH 
NOTIFICATION_OS_IME_UPDATE 
NOTIFICATION_APPLICATION_RESUMED 
NOTIFICATION_APPLICATION_PAUSED 
NOTIFICATION_APPLICATION_FOCUS_IN 
NOTIFICATION_APPLICATION_FOCUS_OUT 
NOTIFICATION_TEXT_SERVER_CHANGED 

 

속성 

editor_description 
multiplayer
name
owner
process_mode 
process_physics_priority 
process_priority 
process_thread_group 
process_thread_group_order
process_thread_messages
scene_file_path
unique_name_in_owner 

 

 

메소드

_enter_tree 
_exit_tree 
_get_configuration_warnings 
_input 
_physics_process 
_process 
_ready 
_shortcut_input 
_unhandled_input 
_unhandled_key_input 
add_child 
add_sibling 
add_to_group 
call_deferred_thread_group 
call_thread_safe 
can_process 
create_tween 
duplicate
find_child 
find_children 
find_parent 
get_child 
get_child_count 
get_children 
get_groups 
get_index 
get_last_exclusive_window 
get_multiplayer_authority 
get_node 
get_node_and_resource 
get_node_or_null 
get_parent 
get_path 
get_path_to 
get_physics_process_delta_time 
get_process_delta_time 
get_scene_instance_load_placeholder 
get_tree 
get_tree_string
get_tree_string_pretty 
get_viewport 
get_window 
has_node 
has_node_and_resource 
is_ancestor_of 
is_displayed_folded
is_editable_instance 
is_greater_than 
is_in_group 
is_inside_tree 
is_multiplayer_authority 
is_node_ready 
is_physics_processing 
is_physics_processing_internal 
is_processing 
is_processing_input 
is_processing_internal 
is_processing_shortcut_input 
is_processing_unhandled_input 
is_processing_unhandled_key_input 
move_child 
notify_deferred_thread_group 
notify_thread_safe 
print_orphan_nodes 
print_tree 
print_tree_pretty 
propagate_call 
propagate_notification 
queue_free 
remove_child 
remove_from_group 
reparent 
replace_by 
request_ready 
rpc 
rpc_config 
rpc_id 
set_deferred_thread_group 
set_display_folded 
set_editable_instance 
set_multiplayer_authority 
set_physics_process 
set_physics_process_internal 
set_process 
set_process_input 
set_process_internal 
set_process_shortcut_input 
set_process_unhandled_input 
set_process_unhandled_key_input 
set_scene_instance_load_placeholder 
set_thread_safe 
update_configuration_warnings 

 

 

 

 

 





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